Prints on Wood Blog


    As most of you might already know, Prints On Wood recently had the opportunity to collaborate with international street artist, D*Faceon his incredibly bad-ass limited edition wood print: Going Everywhere Fast, which sold out in 5 seconds flat.

    As we tried to synchronize our schedules to smooth out the details of his arrival, Prints On Wood was a Gravitron of insanity. At the time, we were in the midst of getting a handle on all the wooden signs needed for the 2014 Coachella Valley Arts & Music Festival. Luckily D*Face was visiting the states to attend said festival which conveniently afforded us a small, womp rat sized, window of opportunity to get him in and out as quick as possible so he could enjoy the rest of his holiday.

    In the days leading up to his arrival, everyone inside the POW building was bouncing off the walls in a wild furor. "Holy Crap! We get to meet D*Face!", "Throw away those McRib boxes! D*Face is coming!", "Don't forget to flush! D*Face will be here!". Meanwhile, I was trying to keep it cool and prepare for our interview. I met David Schwimmer one time in a sunglasses shop on Melrose when I was fourteen, so I was confident I had the gourds to keep things professional and maintain my composure in the presence of a world renowned artist.

    While researching the art and style of D*Face held my curiosity, if I was really going to get flustered over an interview, it would be with the Ramones (and all the cool ones are already dead). So I couldn't completely empathize with my co-workers who would grow more & more anxious with each hour D*Face's visit grew closer. I kept repeating "It's a just job. I'll be fine." to myself during a last minute YouTube cram session the morning he was to visit. I was fine... until I got 3 videos deep. That's when I learned D*Face grew up on a steady diet of Skateboarding and Graphic Design which made my ears perk like a startled cat. (A man after my own heart!)

    After that revelation, whatever D*Face had to say would most definitely hold my interest.



    POW: When doing research for this interview, I noticed that you concealed your identity in many of your earlier interviews, but in more recent times, your face is completely unobscured. Is this because over time your particular brand of street art has become more accepted in the public domain? Or because you're so huge in the artistic community, there's no reasonable way to hide it anymore?

    D*FACE: Haha. I think it's more to the point that as I get older, it feels a little less convincing being this guy lurking in the shadows. It feels more relevant to be speaking about the work that I produce. Whether it be legally or illegally, it's nice to be able to be... not so much a "face" to it, but be able to talk openly about it as opposed to having to hide behind a shadow, or a mask, or whatever, which makes it feel less relevant.

    In truth, I do less illegal stuff than I've done in previous years so there's no one looking for me as such. They're looking for guys who are painting trains and causing proper criminal damage, which is the only reason why I hid my identity in the first place. I think it is what you said, that it's so much more accepted now than it was in the earlier days. People are kind of like... if you go out and paint a wall and say "Oh yeah, by the way, I'm this artist and I painted this." then they're like "Sure, go ahead. Paint my wall. Please!". There seems to be less of a stigma attached to it then there used to be for sure.

    I feel like it's less relevant for me to be hiding behind a shadow. It's more important to be able to speak openly about my work. The thing I don't like about it is I don't think it's relevant to judge my work on what I look like. That's always something I've been trying to avoid, which to a large degree is why I've remained anonymous. I'd rather you just judge my work on itself rather than what trousers I'm wearing or what t-shirt I've got on. A lot of my work critiques style and fame, so it seems to be slightly contradictory to then be like "Yo! Look at me! Here I am! Check me out!", which I have no interest in doing.

    DF_RREFLECTIONS by D*Face. Santurce, Puerto Rico, 2013.

    POW: You've stated that you were heavily influenced by skateboarding as a teenager. In your opinion, what was the direct correlation between skateboarding and graffiti that inspired you to jump from one to the other?

    D*FACE: Skateboarding and graffiti to me growing up always seemed to go hand-in-hand. When I was skateboarding and traveling to skate-spots in the UK, they always had graffiti. Skateparks were always built (certainly in the UK) in a fairly run-down shit area where nobody really cared too much about one being there. You didn't get them in nice neighborhoods because nice neighborhoods don't want kids hanging around there making a noise, so they were always in those areas that attracted that element anyway. So for me, skateboarding and graffiti were always kind of interlocked.

    I'd skate around and I would see graffiti. I would see tracksides painted. I would see the trains painted on my travels around London. That was always something I kind of grew up around, as I did skateboarding. A lot of my friends that I skateboarded with also used to catch tags when we were traveling around. When you're traveling from spot to spot, it would make sense to mark the territory you were at, so it started to become entwined. I started to paint my name (very badly) as a kid, but I was much more fascinated with skate graphics. That's the thing that would really inspire me.

    skate-dD*Face (left) in preparation for the Ridiculous Pool Paint Attack. (Photo Credit: Concrete Disciples)

    POW: Was there any artist in particular that inspired you? I know you mention Jim Philips a lot.

    D*FACE: Jim Philips, Vernon Courtland Johnson. The early days had lots of unknown artists, I still would have no idea who they are. In my head (because nobody explained it to me, or knew any better) I thought you had to be a pro-skateboarder, then you designed your own graphics. I hadn't really managed to figure out that really wasn't the case at all, and that these really one or two amazingly talented artists were producing these huge volumes of skate graphics. It wasn't until someone explained that to me did everything kind of go "Oh, ok. I don't need to be an amazing skateboarder to be able to produce skate graphics." That was kind of a weird seminal moment for me where I was like "Cool, I can actually do this." because I wasn't going to be a successful skateboarder for sure.

    d_realD*Face designed decks for Real Skateboards

    POW: Your artwork features a great deal of existing pop-culture imagery re-purposed in an artistic composition. How would you respond to people who think: "Oh, this guy is just tracing a bunch of pictures."?

    D*FACE: Well, that's pretty much what I do. (Laughter)

    A lot my work resembles of what you would imagine to be a Lichtenstein or a Pop-Art piece, but this, Going Everywhere Fast, has got no reference to anything, it's a complete original to say. I use what is essentially is an understood art movement and make it fit for today's society, and what people understand, and what we've come to understand from the refuge of pop-culture.

    Pop-Culture was always meant to be a critique of consumerism, but then it ended up becoming a celebration of it, and for me, that doesn't have any relevance in today's society. We know what happens to that refuge.  We know what our conspicuous consumption leads to. We know what invade now / ask questions later becomes. This is what I'm really trying to do with my work, just sort of updating what's been done.

    popeyeconPOP EYE CON by D*Face

    POW: Earlier in your life, you held a job that was meant to be artistic, but ultimately ended with the feeling that it was stifling your creativity. You've mentioned that this particular occupation allowed you to acquire tools that you normally wouldn't have access to such as photocopiers, black and white color printers, and marker pens. Even though you didn't particularly enjoy that job at the time, it seems like it ultimately fostered your ability and drive to do what you were most passionate about.

    Do you feel that perhaps if you worked a different / non-creative position at the time, your ultimate outcome as an artist wouldn't be the same as it is today?

    D*FACE: I think that's a fair point and a good question. I often think about that because I obviously studied illustration, graphic design, and animation in college, and it was very creative and cool. There was a set brief, but it might've just been a word, like "inflatable" for example. Then you'd spend a month coming up with whatever you wanted to do. It was a very creative thinking course, and I think that course shaped me to who I am today as an artist unknowingly.

    What I got at the end of that was the need to work, you know? I had to get a job, I had to pay more rent. I didn't have any more money and I was keen to trying to apply the skills I'd learned. At the end of the exhibition, I got a couple of job offers in advertising / design agencies that wanted me to come in and work for them. I ended up taking a job at the smallest agency because I thought that it would get me in the quickest, and that I would learn the fastest as opposed to being a junior for a long time, and it did exactly that. It made me have to learn very quickly how to answer a creative brief, on time to a deadline, but still trying to retain an element of creativity to it and good thinking. It also taught me how to use the equipment and machinery in way that was proficient, and very quickly I had to deal with that. It was very interesting for a while because you're obviously developing your tools, your palette, but it did become very boring very quickly.

    That's kind of when I went back to my outside work, and my original work, that I'd been always interested in doing. I just sort of looked at it and thought I don't need to do just the creative brief, it could be my own project, my own thing. It didn't have to have any answers, it didn't have to have a beginning or an end, and that was kind of what I was looking for, so I just decided to do it on my own. So absolutely. If I hadn't been in that situation, then I wouldn't be who I am today.

    sohoD*Face doing line work for his mural on Lafayette Street in Soho. 2012

    POW: Even though you work for yourself now, do you find yourself still using the same techniques you learned during that time?

    D*FACE: Yeah, one of the first jobs I had was a very boring job separating artwork for screen printing. It was something I became very proficient at very quickly because it was something that had to get done. It's something that I now use all the time. It's something that for the most part, is hard to explain or teach somebody. It's just something you become good at through necessity. At the time I thought it was so boring and that I wasn't going to use it ever. Trying to use halftones and plain colors and knock things through to make the most out of a very little color palette. So that definitely shaped me to a large part of who I am.

    d_hoD*Face putting the final touches on his Soho mural. (Photo Credit: Street Art NYC)

    POW: As someone who's experienced a great deal of critical and commercial success, during your early beginnings as a graffiti artist, was there a specific point, piece, or project you worked on that made you take a step back and think: "Yeah, I think I could do this for a living." ?

    D*FACE: It was never really defined as that. It was much more open and organic and I think that is what's really important to remember. In the early days of doing this in 1999 up until 2005, there was no vision on being able to make any money from this. I used to do this thing called "Finders / Keepers" with a couple of other guys where we would make art and give it away. We were just happy that someone would take it! We were doing it completely for no agenda, whereas now if you wanted to start out, you could be a street artist instantly because it's already a defined culture, movement, whatever you want to call it. It just kind of pieced itself together.

    I was working full-time and I had to pay the bills. Slowly people were interested in my work in a way of: "Oh, would you sell me one of them?" and I'd turn them for next to nothing just so I could create. I then did a print release with Pictures On Walls which sold really well. I thought that was really amazing because I didn't think it was going to sell at all! That made me think maybe I could pay a month of rent from the sale of that. Maybe I don't need to work full time. Maybe I can do three days of work on my own stuff as opposed to having to work through the night, which is what I had been doing. So I just kind of stepped into that to the point of where I felt like I didn't need to do full time work anymore, or even two days a week, I could just concentrate on my own artwork.

    It didn't happen overnight, it just happened very organically.


    Thanks D*Dawg! Keep it real esé!

    fist*FIST BUMP*

    For more information on the art and events of D*Face, please visit:



    Vector art is somewhat of a touchy subject in the art community. Since most people's familiarity with computers comes from how they're portrayed on television, they naturally assume that anything artistic created on a computer was achieved through mashing key commands, as opposed to talent or skill.

    While I'll admit most amateur vector art looks a little too "noodly" for my tasteswhen used correctly, it can create crisp colorful illustrations. A perfect example of professional vector art would be POW's very own gallery artists, Ale Giorgini and Jazzberry Blue.

    ID1Left to Right: THE ROYAL TENENBAUMS by Ale Giorgini & OUTCAST by Jazzberry Blue

    Once you learn to hone in's and out's of vector illustration, if you're savvy enough, you can forgo sketching and create your art entirely within the realm of your computer, cutting your turnaround time in half.

    A few years ago when I first purchased an iPad, I checked to see if Adobe had created a vector based drawing program for the iOS since I do 99.9% of my work in Illustrator... unfortunately they had not. I then scoured the internet high and low for a proper substitute (i.e. typing "Vector Art iPad" into Google) and came across iDraw. At first I was a bit leery about forking over $9, but after seeing that the majority of iDraw's reviews were positive, I decided to take the plunge.

    While reviewing this app, I'm going to teach you kids at home how to draw Prints On Wood's beer drinking, bar brawling mascot, Owly the Owl! Let's get started...


    Once you open iDraw, you'll notice several already existing images which serve as a tutorial on how to navigate through iDraw, as well as a few examples of vector art created in the program. To create a new image, click the Plus symbol in the top lefthand corner of the screen.


    After you create a new image file, iDraw provides several backgrounds to choose from such as a lined paper background for a sketchy feel, graph paper & blueprint backgrounds for technical drawings, an image background that allows you to import photos from your camera roll, and finally, a blank white background. Since we're drawing a simple image to print on wood, lets go with the blank background so the woodgrain will be visible.


    Now that we selected our background, lets adjust our art board for our wood print. I want my image to have a 1:1 ratio so we can print it on a square piece of wood. To change the dimensions of our art board, simply click the Cog icon on the top right hand corner of the screen.

    As you can see here, iDraw offers several different technical options to assist your drawing experience. Right now, lets just adjust the size of our canvas to  864px x 864px (or 12 in. x 12 in. for all you imperialists).

    Now that we got our square canvas, let's get down to drawing everyone's favorite anthropomorphic owl. First lets access the Pen tool. For those of you unfamiliar with a vector based Pen tool, this might take a little practice. When using the Pen tool in a vector program, you use points and handles intermittently to direct the shape and flow of your lines.


    To use the Pen tool, click the Pen icon on the toolbar to your lefthand side. Then click your first dot and drag downwards. This dot is called an Anchor Point, the lines extending from your anchor point are called Handles. Anchor points are used to connect segments in a line, how you pull on your handles when creating anchor points dictates the shape and flow of the line. For our second anchor point, try to imagine the middle point of Owly's chin and click to plant your anchor point while pulling the handle to your right.

    Creating our anchor points / pulling our handles in a counter clockwise direction allows the line to curve into an oval shape. It might take a few tries (and a couple of swear words) to get the hang of the Pen tool, so take your time. Ultimately you want to draw Owly's skull / head in the shape of a sideways tic-tac.

    Looking at the image above, you can see that my oval is lopsided. Select iDraw's Direct Selection tool from the lefthand toolbar, it should look like an outline of an arrow (2nd icon from the top). The direct selection tool allows you to individually select anchor points and handles to adjust after drawing your line(s).


    There we go, now it doesn't look as derpy. If you noticed, my line looks a bit thicker. When you have your shape/line selected, clicking on the Information icon at the top of your screen allows you to change the appearance of your selection. In this case I made the stroke (outline) thicker since I'm a fan of fat lines.

    Now that we got Owly's head drawn, let's move onto his eyes. Drawing multiple assets onto a single layer becomes a nightmare further down the road if you're working on a complex image, so let's create a new layer for his eyeballs.


    The Layers icon is located on the top right hand corner of the screen and should look like a stack of papers. When you click on it, a little drop-down menu appears. Clicking on the Plus sign in the drop-down creates a new layer. Double clicking the layer's default name toggles your iPad's on-screen keyboard and allows you to change the name, which can be helpful when you have multiple layers and forget what is where. When more than one layer is created, iDraw automatically locks the unselected layers, which prevents you from accidentally selecting / changing something on a separate layer.


    Using a similar technique to how we drew Owyl's head, let's draw one eye first. Using the Pen tool again, draw 4 evenly spaced anchor points while making your best effort to pull all of the handles out an an equal length to each other in a counter clockwise fashion. This should leave you with a (lopsided) circle. Instead of drawing another one, let's just copy and paste the first one to save some time.

    Using the Selection tool (the arrow icon at the top of the toolbar), tap on our circle / eyeball. Once selected, tapping on the Paperclip icon at the center left of the screen opens the Edit drop-down menu. Clicking on Copy duplicates your selection, clicking Paste makes your duplication appear on screen. Now that we have our second eyeball on the screen, use the Selection tool to adjust both circles symmetrically on the opposite sides of Owly's head. Your drawing should resemble a pigs snout at this point (and still look kind of boring).

    Let's add some personality to this picture by drawing Owly's eyebrows next. After creating a 3rd layer for his eyebrows, use the Pen tool and start by creating an anchor point while pulling the handle upwards.


    Draw a second anchor point to the upper right hand side, diagonal to the first anchor point, and pull the handle to your right. This should make an overhand curve.


    Draw a third anchor point diagonally above the one before it and pull the handle down, resulting in the second half of your line curving underhand. At this point you should have a wavy line curving upwards.


    Double tap on the 3rd anchor point before drawing the bottom half of Owly's eyebrow. Doing so makes a sharp point. You'll know that you have a sharp edge when the handle pointing upward disappears.


    Using a technique similar to drawing the top half of his eyebrow, start at the 3rd anchor point and draw a 4th anchor point below the 2nd anchor point while pulling the handle to your left.


    Finally, double tap on the first point to connect the line while making a second sharp edge.


    BOOM! Now you've got your owl eyebrow(s)! On a related note, for those of you who are about to slam your iPad against the wall in frustration, keep in mind that I've been using illustrator for 10+ years, so once again, it takes a little bit of practice. Just be patient.

    Now that we've got Owly's eyebrow drawn, I'm going to draw some lines inside the eyebrow to give the appearance of hair / feathers / texture. First, let's switch our pen tool to only draw a stroke without any fill.


    On the bottom left corner of the screen, you should see 2 circles, one that looks like a donut, and one that looks like a full circle. The donut represents the Outline / Stroke color, the full circle represents the Fill color. Selecting either one toggles a color wheel. Since I only want to draw a line, I selected the Fill color to remove it completely. This can be achieved by clicking on the black box with a diagonal grey line at the bottom right of the menu, doing so removes the fill completely. Afterwards, I selected the Outline / Stroke to change it to black.

    Now that we can draw only a black line, use a technique similar to drawing the top half of Owly's eyebrow and draw 3 lines inside.


    Once you complete his eyebrow, toggle the Selection tool and drag your finger on the screen, you should see a blue box appear. Draw the box big enough to fit everything and take your finger off the screen. This should select the eyebrow shape as well as the 3 interior lines.


    Once selected, click on the icon on the top right icon that looks like one rectangle overlapping another, opening a drop-down menu, then click on Group.


    This groups your lines / shapes together, so that when we move or rotate this selection (which we're about to do), all of these assets travel and move together. Now with every piece of Owly's eyebrow selected and grouped, copy and paste a second eyebrow onto the same layer.


    Once pasted, click on the Ruler icon. On the bottom left of the drop-down menu, you should see two arrows pointing away from each other with a vertical line in between. Clicking this icon flips your selection horizontally. Now with two eyebrows on the screen, adjust them using the Selection tool so that they sit right above Owly's eyes.


    We're getting there! Now lets give our feathered friend some eyes and eyelids. Using the pen tool with only a black stroke, draw two opposing diagonal lines on the top of Owly's eyeballs to get the ball rolling on giving him a nice Bill Murray / Slacker gaze.


    To draw his eyes, first switch out your Stroke and Fill colors so that the stoke is now empty, and the fill is pitch black. Then select the Elipse tool (the circle icon in the middle of the toolbar on the left) and draw 2 black circles in the center of his eyes, these will be his pupils. If you keep two fingers on the screen when sizing out your circle, it keeps the proportions constrained allowing you to create a perfect circle. After doing so, switch the fill color to white and draw two smaller circles in the top right of his pupils so that he has a twinkle in his eye.


    This is were I thought I was going to copy the eyelid lines and use the duplicates to cut off the top of the pupil so they look like they're behind the eyelids, using the Pathfinder tool. Unfortunately iDraw's Pathfinder tool works a little different than Illustrator's.

    What is a Pathfinder tool you might ask? Lets access iDraw's version of this tool to go over it.


    Click on the overlapping rectangles on the top right and select Combine at the top of the drop-down menu. What you see above is the Pathfinder tool. This tool is used to combine or divide shapes that are selected in unison. I thought clicking Divide would cut my overlapping selections where they converged, but when I selected the eyelid lines and black circles to do just that, the eyelid lines would disappear and my black circles wouldn't slice.


    I know I probably lost 90% of you when I mentioned this app cost $9, and another 9% of you bailed when it came time to draw the eyebrows. As for the remaining 1%... you rock!

    Just between you and me, I circumvented this issue by using my duplicated eyelid lines to draw full shapes. THEN I used the Pathfinder tool to cut the pupils! THEN I cut and pasted my sliced pupils back into my drawing!! THEN I deleted the leftover shapes!!! THEN I SWITCHED THE FILL TO BLACK!!! BOOYAH!


    Where were we? Oh yeah, now that I adjusted my black circles to look like inset pupils in the most convoluted way possible, lets draw this fuzzy freaks bird beak and get this stupid App Review / "How To" over with. If you've followed this jumbled mess up until this point, your skill level in iDraw should be Wizard, so I don't have to go into detail anymore for you to know how to do anything (deal with it). To draw Owly's mouth, just draw an upside-down tear drop and a curved line on the right side for a smirk.


    I can't tell if he's laughing at your for spending so much time reading this, or laughing at me for spending so much time writing it. Probably both. Finally, select the skull layer (remember that part of the article from 3 hours ago?) and use the Elipse tool to draw 3 circles for Owly's Mickey Mouse face-mask outline thingy.


    Now select all three circles and merge them together using the Pathfinder tool and switch the fill to white and the stroke to black.


    Now your done! Not if you're me though. I hate myself just enough where I feel like I need to add more to this Turd de Force. I mean, why stop now!?


    Look at that smug bastard, he probably just punched the Paul Frank monkey in the face. But how does he look on wood, hmmmmmmmm?


    Great! Now the review.


    Yeah... it's that cool. Best $9 you'll ever spend. Seriously.

    I love vector illustration, and I went looking for the closest thing I could find to Adobe Illustrator on my iPad. While the actual name of the app itself might trick you into thinking it's banking on the whole lower case "i" prefix fad that most apps and gadgets use to sucker people out of money, I assure you this is the closest app with dignity you'll ever get to Illustrator. Best part is there's a desktop version of iDraw to use on your Mac.

    I highly recommend this app to budding young graphic artists. While most of you might not have the ends to fork over $400 for a legitimate copy of Illustrator, iDraw is a great, affordable way to get familiar with the incredibly steep learning curve that vector art requires. iDraw also allows you to export your images in a professional, universal format, such as PDFs, SVGs, PSDs, etc, as well as allowing the ability to set the DPI of the image so that you can print is as big (or small) as you like, should you choose to output a raster version of your work.

    While $9 for an app is a bit steep for most people, it's a measly pittance for those wanting to learn how to create vector based illustrations all wrapped up in a fun intuitive mobile app.

    For more information on iDraw for the iPad and Mac, please visit:


    If I told you I put on a neru jacket and danced around in a kilt after drinking 12 beers when you asked me what I did this weekend, you'd probably recoil in disgust while clutching your valuables. If I told you I did the exact same thing, while adding "... at Coachella." at the end, then you'd probably just roll your eyes and think I was some sort of pretentious jerk with rich parents.


    What is Coachella you might ask? Well, if you're Vanessa Hudgens, it's an excuse to spend thousands of dollars on clothes that make you look like you were thrown out of a moving Volkswagen by a bunch of renegade hipsters into a Plato's Closet parking lot.


    For the rest of us, it's an annual musical event held at the Empire Polo Club in Indio, California. Running strong for the better part of 12 years, Coachella has snowballed into a pop-culture juggernaut where everyday normal people (like Steve Ballmer) can rub elbows with a digital hologram of Tupac. (I'm still waiting for a digital hologram of Freddie Mercury.)


    This annual event marks a momentous occasion for Prints On Wood. Not because we can afford tickets to go to Coachella, but because we get to experience the next best thing... a relaxing month long flurry of printing wooden signs for the event!

    C4Not Pictured Above: The Descendents

    That's right, in addition to the standard throngs of people who think the Ramones and the Misfits are a brand (and not a band), this year, our wood prints will also be in attendance at Coachella! Sure, it might not be as exciting and glamorous as Katy Perry glowing from a light glistening of sweat in her revealing summer outfit, but... aw hell, there's no point here. I just wanted an excuse to show a picture of Katy at Coachella this year for all you greasy neckbeards!

    C5That is until I got an intimidating phone call from Getty Images. ;(


    For more info on the Coachella Valley Music And Arts Festival, please visit:


    If you've cracked open an Urban Outfitters catalog lately, you probably already know that Beards are kind of a big deal right now. As a dirty old man, I remember a time when having excessive facial hair was looked down upon by both women and potential job employers. Back then, having a beard symbolized how much of a Salty Sea Captain / ZZ-Top Guitarist / Wandering Vagrant / Hasidic Rabbi you were.

    These luscious locks of chin hair were not grown my friend, they were earned. Seeing a man with a beard meant that he had an important life story to tell. Unfortunately, beards have become more of a fashion accessory and less of a status symbol. But legend has it that one man in recent times earned his whiskers through performing noble deeds, rolling up the sleeves of his plaid shirt, and looking like an all around Boss... that man is Tobe Fonseca.



    POW: American television portrays Brazil as a magical land full of bikinis, beaches, and beautiful people. When I asked my Mom if this was accurate when she visited Rio de Janeiro, she said that it's completely different in person (but I think her opinion might be a little biased because she wants me to marry a nice Costa Rican girl), although I noticed when looking at your artist profile, you appear to be an incredibly handsome dude (but my opinion might be a little biased because we both have awesome beards).

    As a Brazilian native with intimate knowledge of this wonderful country... is my Mom a big fat liar?

    TOBE: LOL! I don't remember another interview that made me laugh so hard in the first question! Good start! Brazil is a really big country, so we have this side full of bikinis and "caipirinhas" and all the beach vibe but we're diverse. Here where I live there used to be tons of Germans and Italians imigrants so we are a bit different. Here we prefer beer, wine, reading books next to the fireplace (yes, I live in the south so It's really cold here in the winter, it even snows). So It's the main reason to have a beard! And - as we know - beards are awesome, everyone should grow one! Except my mom, and probably yours too. Well, you get it!

    tf1MONDAY by Tobe Fonseca

    POW: A great deal of your portfolio has a very strong musical theme, showcasing artistic representations of instruments, album covers, and musical notes. When illustrating, what type of music (or bands) would you say inspire you the most during your creative process?

    TOBE: To be honest I'm not much eclectic, I don't hate any kind of music but I have my favorites and I stick to them like forever. Gavin DeGraw, Birdy, Gabrielle Aplin, Keane over and over. I have no problem in listening to some other artists but those, year after year, are still in my playlist.

    tf2LISTENING TO MY SONG by Tobe Fonseca

    POW: When visiting your profile on some well known Print On Demand sites, I noticed that even though you have several successful submissions, there's literally hundreds of designs you've submitted that didn't seem to resonate with voters (even though they're all really cool). How do you keep from getting discouraged when dealing with the submission process when there are times when you put in so much, and get back so little?

    TOBE:  Because with time I learned to have a process. I create a design and I know that even if it's good, the site may not have space for it in that time, so I have to move to the next site. Sometimes it is hard when it gets an awesome score, but it doesn't get picked...But when you send a work for a site like this you have to understand the mechanics. I know about 50 sites that pick works like this, so... Persistence is the key.

    tf3TOOTHED SABER TIGER by Tobe Fonseca

    POW: As a freelance artist with a long list of impressive clients, what advice would you impart with younger Graphic Designer's apprehensive about taking the plunge into self-employment?

    TOBE: Create. Show your work in every place you can, make contacts with other illustrators and create as much as you can to stay sharp. To be honest I'm still figuring it out but It's a good base.

    tf4CHOICES by Tobe Fonseca

    POW: What's up with all the bears and cats? Is it because your kind of furry yourself?

    TOBE: Hahaha, probably! I have a cat called Tiger and he is always around so It may inspire me. My dad has an impressive beard so I think it's a family thing.


    To learn more about Tobe Fronseca and his sweet beard, visit his website at:



    If you're near Melrose this Friday (April 11th), then we suggest you stop being lame and swing by Gallery 1988's 10th Anniversary Show: The Subtle Art Of Pop-Culture. This show is going to be so cool, all of our friends are going to be there, and by friends we mean our POW gallery artists!

    We highly recommend seeking out the art of Jimbot, Cuddly Rigor Mortis, Megan Majewski, and Ruel Pascual. We don't know who or what they've painted, but my money's on some sort of quasi-offensive picture showcasing our most beloved cartoon characters doing something questionable! :O

    After indulging your eyes on this all you can eat visual feast, I highly recommend a visit to Pink's and pamper your insides by ordering one of their world famous chili-dogs. Who knows, if you're lucky enough, you might just end up seeing Brad Pitt getting kidnapped. (They also got veggie-dogs for all you weirdos.)

    For more information on this event, please visit:



    Another month, another awesome Jeff Soto wood print! Picking up the Elemental theme and running a freakin' marathon with it, Jeff Soto unveils his latest seeker friend: LIFE.


    LIFE will be offered as a limited 24 hour timed release wood print. Going on sale at 12:00 PM on Thursday, April 10th, this 6 x 6 print will be offered at a 3/4" thickness and retails for $30. Get a life quick, because this bad boy returns to his home planet on 12:00 PM on Friday, April 11th.



    I'm going to be honest... I'm all burnt out on camera apps. While they're packaged and marketed under the guise of offering fun, exciting new ways to take pictures, once you get them up and running they all turn out to be Instagram clones. Generic filters combined with standard image editing effects and viola... you're now 99 cents poorer. That's why I groaned and rolled my eyes while thinking "GREAT! Another boring picture app!" when someone suggested I review Camera 360.

    Don't get me wrong now, I'm a simple man. I like pretty dark-haired women and breakfast food just like the rest of you. I don't need an app to feature a brand-new-in-your-face experience every time for me to like it. I just want to see an honest effort made to provide something tangible and cool I can have fun with... not a cheap ploy to sucker me out of my money.

    After relenting against my apprehension, once I downloaded Camera 360, my brain elicited a response incredibly similar to how I felt when I watched The Big Lebowski for the first time: "I... I think I like this!"


    Activating Camera 360 prompts a neat little inspirational slide show, using a clean design and bright colors to lightly touch on some of the abilities this app has to offer. I'll admit, this was enough to draw me in, but not enough to overcome my skepticism (yet). Having downloaded several apps that looked shiny from the outside, but seemed rough once I got inside, I felt like I was going out of my way to find something to pick apart. Sure, it's cool now, but I thought sooner or later it's going to start sucking or hit me for money when I try to apply a filter.


    Camera 360 has different camera styles and effects to choose from, all catering to a specific style of image. The Burst feature allows you to take a small group of photos in succession to capture a person or object in motion


    The Scenes feature offers several different pre-masked images that places your photograph inside said image to give it an artistic effect (albeit somewhat corny). Granted this seems like a feature that would be exploited by every annoying person on your Facebook friends list. Although for those completely unfamiliar with Photoshop, it's definitely fun to play with.


    When testing out with this feature, I flagged down POW's rebellious troubadour, Mike, to pose for this effect. While this Scenes effect makes it look like he's macking on two chicks, we normally have to photoshop all the girls OUT of his pictures!

    The Double Ex feature allows you to overlap two photographs taken in succession together, for yet another cool photo effect. I tried my best to recreate a corny Tim & Eric esque double exposure glamour shot that would look great hung over the mantle in my Grandma's house for the next 20 years... AND KNOCKED IT OUT OF THE PARK, YO!!!


    One thing that surprised me is that Camera 360 has a "Camera Store" allowing you to download additional effects / filters since the app only comes with 4 installed. Surprisingly, despite the name, all the features in the Camera Store are free to download. I kept anticipating to get hit with a prompt asking for money to unlock a filter, but it was nowhere to be found.


    The most prominent feature of Camera 360, and also my favorite, is the Easy Cam. This feature has several helpful tools to help make for a better picture such as a grid, live preview, and the ability to scroll through filters. All of of which can be very helpful for taking pictures of others with the camera on the back of your iPhone, or taking selfies with the front-facing camera.


    To better illustrate the more practical uses of the Easy Cam, I took this lovely photograph of POW's foxy Sales Support Associate: Devon, while she was flashing me her saucy signature head-tilt.

    c3_6Damn gurl! That smile is so bright I can still see it when I close my eyes!

    Once you take a photo (or upload one), you can access it in Camera 360's album. Clicking on each image allows you to edit them. Like most apps, most of your normal image editing tools are present, but as mentioned earlier, they are presented in a very clean, aesthetically pleasing UI.


    Clicking on Effects brings up a menu of different image filters. One feature that seems to be unique to Camera 360 is the Magic Skin filter that softens the image so that a person's facial features appear to be more delicate. The best part is that this effect is incredibly subtle, sidestepping the whole unnatural / overtly Photoshopped / Kim Kardashian / Teflon appearance that graces 99% of magazine covers.


    Another valuable effect contained in Camera 360 is the Face Fix tool. It allows you to place 3 dots on the eyes and mouth of your subject that makes them look like Mr. Bill, seen on the left. Once you settle on the location of these dots, the filter enhances the color and uses a spherize effect to makes the eyes and the mouth of your subject more pouty. As you can see on the right, I tried to use the Sweet filter on Devon, but it had little to no effect on her picture since she's so sweet already! *wink* ;)


    Finally, the crop tool seems to be very helpful from a printing aspect. It offers several different aspect ratio's that scale to standard photo sizes, which is ideal for a custom wood print. Speaking of custom wood prints, let's see how the picture I took of Devon in Camera 360 looks printed on wood!


    Hot Damn! This picture made my eyes bulge out of my skull (in a good way), while little heart shaped bubbles popped over my head like a cartoon wolf! If we did the Employee of the Month here at POW, it would be Devon every time so we could stare at this picture all year! (That and because she's awesome at her job!)

    So what did I think of Camera 360?


    Looks can be deceiving. My last couple of photo app reviews were based on how cool they appeared to be before I downloaded them. Unfortunately, once I had them up and running they appeared to be nothing more than a gimmick, paper clipped to a generic photo app.

    The little details in things can make the difference between good and great. While other photo apps overcomplicate things with their interface or hide charges to manifest halfway into the experience by attaching them to a filter or effect, Camera 360 keeps things nice and simple. Even though Camera 360 offers somewhat standard photo editing features... the look and presentation of Camera 360 allows the ability to shoot and edit photos in an streamlined, efficient, easy to use process that leaves you with a professional looking image.

    If I may get deep for a moment, the introduction of apps and smart phones into the general public over the last couple of years has allowed consumers to access goods and services that were once unobtainable. One of the biggest draws to tech these days is the ability to pick-up and play. No hard to read manuals, no long-winded tutorials, just you and your intuition. Camera 360 understands the importance of this and has integrated it into their app. Camera 360 trims the fat from with their photo app and focuses on the meat of the issue, what people really want, and that's the ability to take a nice clean photo without the need of an expensive computer setup or a fancy camera.

    For more information on Camera 360, please visit:


    Having spent countless hours hunched over my computer with my long retired dwarf hunter in World of Warcraft, I can speak from experience when I say that Spirit Beasts are completely badical! (bad + radical) Thankfully for those of you who HAVE a life, you don't need to be a level 85 beastmaster or own an overpriced gaming mouse to subdue one.

    Hailing from the weirdest city in the world (Portland), this week Prints On Wood was fortunate enough to have the opportunity to speak with artist, Adrienne Vita. A woman who wields her skill with pencils and paintbrushes to tame these majestic ethereal creatures.



    POW: The first thing I immediately thought of when looking at your artwork was "Spirit Animal". What animal would you say is yours, and can they be mythological? (I really dig Unicorns!)

    ADRIENNE: Spirit totems are such an awesome way to feel connected with animals. I TOTALLY think Unicorns and any mythical animal falls on the list. Spirit animals are really about how you feel connected to them. So, they can be mythical animals, sea creatures, birds, reptiles, insects, or any kind of land animal, really. We can have multiple spirit animals and they can change over your lifetime. As for mine, it's always been a penguin since I was little but I am very drawn to drawing bears. So, I guess I have two spirit animals.

    AV1SAGACIOUS by Adrienne Vita

    POW: When I was browsing your website, I must confess, I developed a huge crush on your remarkable portrait paintings. As a (mediocre) artist myself, it seems that one common question I'm commonly asked by people I don't really know when they discover my (mediocre) artistic abilities is: "KAN U DRAW MY PIKTUR!?" (Which I can only assume is a question you get bombarded with on a daily basis.) 

    Could you please describe your process when choosing the subjects you depict in these charming paintings? Is your selection process incredibly strict? Do these people inspire you artistically?

    ADRIENNE: Aw, if people are asking you to draw them, you must be AWESOME!! Drawing someone's portrait can be a little challenging but very rewarding. I offer custom portraits in my online shop. I generally work off a photo given through an email exchange, so the connection to the customer is really nice. I never know what I will get so it's really fun. I am pretty meticulous and study things to a T. I have my eraser handy to keep working at it until I get it close to realistic. In the old art school days, I had to draw someone from a live pose. It was obviously more challenging, the model has to be frozen for short intervals so I had to work a lot harder and longer at it. But the internet allows me to reach people from afar, so photos really work best. As far as being strict, I just ask that they send me good photos with good lighting. I used to work off of bad photos in the beginning and I don't anymore - mostly because even I wasn't totally happy with how they came out. Live and learn. Good photography definitely inspires me.

    AV2CUSTOM PORTRAIT by Adrienne Vita


    ADRIENNE: Anytime!

    AV3CUSTOM PORTRAIT by Adrienne Vita

    POW: The "About Me" section of your website highlights your work experience in creative fields such as animation and graphic / product design, which is immediately followed by: "After years of meandering in various creative positions, I came back full circle to pursue my passion of painting and illustration."

    While the work involved with the artistic occupations you've held can be fun and challenging at times, what distinction about what you do now would you say is the most rewarding?

    ADRIENNE: Even though working more corporate gigs was challenging at times, I feel really fortunate to have worked them because a lot of what I learned helps me today. All the marketing, product design, web design, color, trends, project management and knowing digital art programs, definitely comes into play. The distinction now, is working in a more natural medium. I make all my art by hand and only use digital programs unless they're necessary. Also, working for myself allows more creative freedom of expression to do what I feel is best in the moment. The most rewarding thing is the connection with my customers. They can say the most awesome things in person and on social networking. My art merges with mysticism and I do intuitive readings for people as well, so it makes my work schedule unique. Helping people on their life's journey and knowing that my work creates a memory or a feeling they enjoy, is really special to me. It makes me all warm and fuzzy inside. :)

    AV4LIFE ABOVE LIFE BELOW by Adrienne Vita

    POW: Given your great deal of artistic experience in both your personal and professional life, is there a particular medium, occupation, or project you feel you have yet to experience?

    ADRIENNE: I am interested in SO many things but I haven't made an animated film in a very long time. I would love to do that again. In terms of "yet to experience" - having my work in films, books, writing or even teaching is of interest. The sky's the limit.


    To learn more about Adrienne Vita, please visit her website at:



    Prints On Wood is excited to announce our latest artist print: Going Everywhere Fast by world renowned street artist, D*Face!


    This 44" x 27" wood print features a beautiful reflective chrome layer, and will be extremely limited to 10 prints, all signed and numbered by D*Face himself! This mixed media print goes on sale April 3rd, and will retail for $1,500 per print.


    Greetings fellow humans! It's time to strap on your white bunny hat and dust off those navy blue daisy-dukes… or should I say it's Adventure Time!


    Gallery 1988 has partnered up with Rook clothing to host an art show honoring the sweetest cartoon Boy / Dog team-up since David & Goliath!


    This Thursday, April 3rd, Prints On Wood will be in attendance at the opening night for the Adventure Time art show at Gallery 1988 in Los Angeles. Doors open at 7pm, so move those little baby feet and come hang out with us!

    at3JAKE by ROOK

    We'd also like to plug POW customer, and all around awesome dude / artist, Martin Donnelly, who will be showcasing some of his mathematical art at the show this week. (Which we were fortunate to print on wood for him!)

    Martin Donnelly ADVENTURE TIME WOOD PRINT by Martin Donnelly

    When we posted this bad-boy on our Facebook page, it garnered 700 likes in 5 seconds! Lets hope someone can match that many likes with dollars at the Adventure Time show this Thursday! Martin also has another super secret Adventure Time wood print that goes on sale this week at Gallery 1988! How secret? You just got to show up and see!


    For more information on this event, please visit Gallery 1988 at:

    To learn more about Martin Donnelly, please visit him at:

1-10 of 89 total

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 9
  7. ...